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2011/03/24

Kino Der Toten: mini-circles, faster zombie decimation and quicker rounds

Running the long circuit (as per my previous note) can be difficult with more than one person, especially when trying to walk in the same spot at around the same time, especially if anyone is a bit laggy. Of course, one person can be the decoy, and the rest can be the forward scouts, but it gets a bit boring, not to mention time consuming - a round can easily last 20 minutes!

Not to worry - there is a way to decimate the zombies in a way that is still manageable and gets the job done faster.

Other than the long circuit and the short circuit, you can run a 'mini-circle'.
*In Ascension, there are a number of mini-circles you could do - or rather, need to do because you don't have an easy circuit to run.

In Kino Der Toten, there are a few mini-circles.
(a) The Stage: on the stage there is a screen that drops down when you flick the switch; there are also two constructs, 'stage props' or similar, just behind the projector screen.
Up to round 20, in solo, you can easily run around this and pick off one or two zombies at a time until you reach zombie end game then finish off everything.
(b) The Lobby:  go up one staircase and down the other, slowly but just two steps from the lead zombie; take out the lead zombie if the rest of the group is a few steps behind him, or take out the zombies in front of you only.
(c) The MP40 room: like the lobby, it features two staircases, just go up one staircase, wait in the corner behind the table until the zombies catch up to you, then run down the other staircase, wait behind behind the table near the Speed Cola drink machine, and so on;  
Is there another circle? I think that the Alley, or the two rooms attached to it, are a suicide region unless it is before round 10, or zombie end game. 

Anyhow, you can manage the zombie herd with two+ players by having one play as the 'decoy' who distracts the zombies on The Stage, from zombie accumulation until MotR, and have everyone else camp somewhere else (either together or split) and kill whatever zombie comes their way. Keep doing this until you reach zombie end game, then follow the usual strategy.
Alternatively, the team splits up and each has their own little mini-circle to run; if you have four players, I guess the fourth player can do the circuit or help out the players in the Lobby and MP40 room, or be the revivalist.

Of course, this strategy won't work unless all the players are committed to it; and good communication (microphones!) are very helpful.

While you're at it, if you kill one or two zombies at a time while doing a mini-circle, if any zombie drops a bonus, you'll have time to warn everyone else (over mic) to be ready for a bonus.

Lastly: sniper rifles. It might now be viable to take and use a sniper rifle. I haven't tried this with the decoy-killer strategy, but it is possible to shoot at the stage by camping in the ?room (upstairs, right door from the Lobby) and aiming at the zombie herd on the stage. A sniper should have someone else covering their back, or a fresh claymore to make a warning.

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